If you're playing the Extended Cut, it will be below 1600 EMS. If you're playing the original release (Extended Cut or not), this will be below 1750 EMS. The second factor is your choice at the Collector Base back in Mass Effect 2, although this is only relevant if you have a very low amount of EMS. Your total EMS in particular will determine the state of the Crucible when it docks with the Citadel, and thus what options are available to Shepard and how damaging its effects may or may not be. For example, if your Total Military Strength is 400, but your Galactic Readiness is 50%, then your Effective Military Strength would be 200 (50% of 400 is 200). The Galactic Readiness would then decide the final Effective Military Strength value. As of 2021, only the Multiplayer Mode and N7 HQ can still be used with the original release of Mass Effect 3. Galactic Readiness could be raised by playing the Multiplayer mode, playing Mass Effect Infiltrator, using the Mass Effect 3 Datapad iOS app, or using the N7 HQ site. The Total Military Strength is affected by the Galactic Readiness, which is how prepared Shepard's forces are to make the final assault: by default it's at 50%. These numbered are added up to a Total Military Strength. Every one of these will have a strength rating, many of which can be raised or lowered by Shepard's actions elsewhere. Over the course of the game, Shepard will have picked up War Assets, which consist of various people, ships, technologies and resources. The primary factor that influences the various endings is your Effective Military Strength, which is the final output of the Galaxy at War mechanic. They are influenced by three factors: your Effective Military Strength, your Collector Base Choice, and the fate of Admiral Anderson. These include the Destroy ending with three variations, the Control and Synthesis endings with two variations, and the hidden Refuse ending. There are a total of eight different endings to Mass Effect 3. As such, this graph CANNOT APPLY to the Wii U Special Edition or the Legendary Edition, as they have the Extended Cut DLC pre-installed. This graph details your various ending options and their results if you play the original 2012 release of Mass Effect 3 WITHOUT the Extended Cut DLC. The graph below details your various ending options and their results if you're playing the original 2012 release of the game with the Extended Cut DLC, including the Wii U Special Edition.Įnd Game Chart - Original 1.00 Release (Spoilers Hidden) If you're playing the Legendary Edition, this cannot be influenced, but the numbers are adjusted to compensate.Įnd Game Chart - Extended Cut (Spoilers Hidden) The Readiness Rating is at 50% by default, but in the original release it can be increased by playing the multiplayer, the Mass Effect Infiltrator iOS game, and either Mass Effect 3 Datapad or the N7 HQ website.The EMS required for a specific ending will be different if you're playing the original release, the original release with the Extended Cut DLC, or the Legendary Edition. It's the total strength of Shepard's War Assets with a penalty based on the Galactic Readiness Rating. This is the strength of Shepard's forces built up over the course of the game. Depending on their fate, certain EMS requirements for specific outcomes will be more difficult. The fate of a character in an earlier section of the game.If you started Mass Effect 3 fresh without using the Genesis 2 DLC comic, this will have been chosen for you (unless you're playing the original 2012 release, where you can still choose). The big choice you made at the end of Mass Effect 2. Your options and their variations are influenced by three factors: There are eight different endings for Mass Effect 3: three core choices (two of which have two variations, and the other having three) and one alternative ending available only in the Extended Cut. How Mass Effect 3's Endings Work (Spoiler-Free) While their requirements are revealed, their effects will NOT be discussed. The various ending permutations are described below.
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