well, I think I'm breaking the rules with this answer, but I love the AI Hive Queens. Plus, you can bounce it around like a ping-pong ball and barely take any damage. It's slow, it has limited weapon support, but it's the ultimate choice when 20 or 30 pilots want to have an all-out battle without worrying about paying for what they lose. Waylon Brinck Graphic Artist (game design, mission programming, art) Of all the possible ships and loadouts, my favorite configuration has to be the stock EC-88 that each nation offers freely to its pilots. I made the concussion mines for a similar use they give an area shockwave effect with very minimal damage, essentially a blast of kickback with no kill to it, but they still require some tweaking to make them really useful. A pair of them usually isn't enough to kill a quick-thinking pirate, but it definitely gets their attention and causes them to veer off heavily, often giving enough time to escape. Lightning mines have a "zapping" constant damage effect to any enemy within their range, which is both destructive as well as psychologically deterring constant damage makes one want to get away. Woe to the pirate who decides to jump on the tail of that combination. Although lacking the armor and maneuverability of some of the other trader ships, it does possess two large module ports, which I usually equip with a pair of lightning mine launchers. For long-range trading, I prefer the Centaur. Dual rockets can be quite devastating (and an old favorite of mine), but the limited ammo requires very careful combat decisions. Loadouts with other energy weapons, or a single energy weapon and a single unguided rocket are also useful. During the dance of PvP combat, it can be very useful, allowing one to feint with a shot in one direction, forcing the other player to propel their mass in another direction, where your second shot awaits. For flat combat and dueling, I enjoy a Vulture variant with a pair of gauss cannons that are separately linked to left and right mouse buttons. However, we're assured the client software will be made available to download and the game will be available to play across the US server.Jonric: What are a couple of ship configurations you tend to favor in Vendetta Online, and why does each of them appeal to you? John Bergman Managing Director (overall game design & coordination) My favorite ship configuration depends entirely on what I'm trying to do. Currently on release in North America, there are no firm plans to bring the game to Europe until next year at the earliest. And despite its low key launch and bargain bin origins, Vendetta could be the game to provide it.Ĭould, that is, if the game can get itself set up on this side of the Atlantic. With the slow demise of EA's Earth and Beyond and games like Jumpgate: The Reconstruction Initiative closing in on their twilight years, space-based multiplayer gaming really could do with a boost right now. Much as we enjoy EVE's RTS-style point-and-clickery, as true pilots we like to feel the vacuum of space on our cheeks and a joystick throbbing against our thighs (Speak for yourself -Ed). Yes space fans, Vendetta allows you to control your ship r directly. Vendetta will at least feature a proper combat/flight model, one that could see that dusty old joystick coming out of retirement. (Although, much of the ease of play may be down to the fact that the universe is still a lot less established and competitive.) The Joy Of Sticksĭespite this the game appears to offer a much greater degree of accessibility than EVE, with a simple flight interface and clear and colourful graphics. Mining, manufacturing and station management are all planned as later additions. Vendetta Online offers over 7000 solar systems to explore and potentially even more players to play alongside.Īgainst EVE Online, Vendetta's scope for adventure is initially more limited, with only trade, contract missions and combat offered as viable in-game careers. The main difference between this and the once-common space combat game is that rather than playing alone, This is achieved either by buying and trading or simply by killing other ships. Set entirely in space, Vendetta follows in the grand tradition of Elite, Privateer: Righteous Fire and X: Beyond the Frontier, where you begin with a basic ship, a small amount of cash and a view to becoming either the richest or most notorious pilot in the galaxy. As a test-the-water debut, games don't come any more ambitious than Vendetta Online. In the case of the unknown quartet who've called themselves Guild Software, the dream wasn't to create some acid-drenched homage to Pac-Man or mash together yet another rendition of Space Invaders, but to craft a fully-realised 3D universe populated by spaceships, big rocks and thousands of players. It's a common story: four friends with a love of games decide to get together and share their vision with the world.
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